Motor - LUDUS
Run this example from the command line with:
node eg/motor-LUDUS.js
var five = require("johnny-five");
var keypress = require("keypress");
var board = new five.Board();
board.on("ready", function() {
var motors = new five.Motors([
five.Motor.SHIELD_CONFIGS.SPARKFUN_LUDUS.A, // Left
five.Motor.SHIELD_CONFIGS.SPARKFUN_LUDUS.B, // Right
]);
var speed = 100;
function controller(ch, key) {
if (key) {
if (key.name === "space") {
motors.stop();
}
if (key.name === "up") {
motors.fwd(speed);
}
if (key.name === "down") {
motors.rev(speed);
}
if (key.name === "right") {
motors[0].fwd(speed * 0.75);
motors[1].rev(speed * 0.75);
}
if (key.name === "left") {
motors[0].rev(speed * 0.75);
motors[1].fwd(speed * 0.75);
}
}
}
keypress(process.stdin);
process.stdin.on("keypress", controller);
process.stdin.setRawMode(true);
process.stdin.resume();
});
License
Copyright (c) 2012, 2013, 2014 Rick Waldron waldron.rick@gmail.com Licensed under the MIT license. Copyright (c) 2016 The Johnny-Five Contributors Licensed under the MIT license.